The world has gone to hell in a hand basket, again, and
Armageddon is knocking at the door (where do they get these
plots). You play Angela Prophet (no give away there then)
who is the chosen one to save the world, so take your gun
girl and go kick some arse..
first off, I'm going to try and be understanding about this
game. The first person shooter has become a very competitive
market over the last couple of years with a plethora of World
War II games and the much anticipated release of Doom 3,
so it is a difficult market to crack. On top of this most
of the companies involved in the FPS genre tend to be the
larger, wealthier, companies such as EA Games and Lucas Arts,
so it's very difficult for smaller companies to command the
resources available to these games giants. So for these smaller
companies it's vital that what their games lack in polish
they makes up for in atmosphere and storyline. Unfortunately
Psychotoxic fails on both counts.
is able to engage in the usual dull collection of stronger
and stronger weapons, as well as the usual power up and health
restoration. As the game progresses she gains the ability
to become invisible as well as some more interesting abilities,
but nothing which really grabs the attention.
difficult to know where to start the litany of shame. The
graphics are chunky and in places laughable, hands like bananas
seem to wave around randomly for no reason. Movement seems
less fluid than in other FPS games. The sound production values
are not great and failed to give me the adrenaline willies
which Doom 3 succeeded so well in doing. The dream
sequences - Angela is able to enter people's dreams and nightmares
- do not reach the level of surreal to be truly amazing.
a more positive note, the game is good practice. Your enemies
are quick, even on the lower setting, though the AI seems
to lack any sense of self preservation as they rush at you
headlong. But in this day of really great FPS, it's sad to
see that you can still kill someone by continually blowing
off their kneecaps.
This being a FPS, the main joy you get is interacting with
you environment and even this is not consistent. Some stuff
can be blown apart, whilst other objects can only have bullet
holes riddled into them, but move your gun a little higher
and you get nothing, nada. The world is constricted and the
rules of interaction appear arbitrary.
so after that kicking, you've got to ask is it worth the money?
The answer to that is no. There are a lot of great FPS out
there and unfortunately this isn't one of them. In such a
competitive market mediocre just doesn't cut it anymore.
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