As an aspiring 00 agent dismissed from MI6 for reckless brutality,
you are hired as an enforcer by Auric Goldfinger, the wealthy
super-villain with a lust for all things gold. Goldfinger
is locked in a ruthless war against his archenemy, the brilliant
scientist Dr. No. The prize is control of the world's greatest
Rogue Agent sounds like a promising game. You get the
chance to work against M16 and fight on the side of one of
Bond's greatest villains. However, as you are fighting against
Dr. No's army on behalf of Goldfinger, you might as well still
be working for MI6.
also had major issues with the title. Why bother to call it
Goldeneye? This implies that it has something to do
with the Bond film of the same name. Sure you are working
for Goldfinger and okay, one of your eyes has been replaced
by some new technology... but couldn't EA Games have come
up with a better title?
plot then, for those that care: A brutal encounter with Dr.
No has cost you an eye, but Goldfinger's technicians replace
it with a gold-hued, synthetic eye, earning the you the oh-so-clever
nickname 'GoldenEye'. This eye is upgraded as you progress
through the levels, giving you the ability to perform a number
of tasks including the abilities to see through objects or
disable your opponents weapons (don't ask how - too dull and
complicated to explain). Along the way you cross paths with
such legendary allies and enemies as Oddjob, Scaramanga, Xenia
Onatopp, and, Pussy Galore on globe-spanning missions of vengeance
and demolition. You also get the chance to travel to famous
and original Bond locations from the mountains of Switzerland
to the streets of Hong Kong and from Fort Knox to Dr. No's
Crab Key lair in the Caribbean.
great... but no it's pants! Why? Well, to start with this
is a pretty formulaic first person shooter with no frills.
You can duck and that's it as far as any fancy moves are concerned.
The extra benefits that your 'GoldenEye' provides are really
not that special and the chances are that you'll be better
off ignoring them. The first upgrade you receive is the ability
to see behind solid objects - so you know where your enemy
are hiding. But as they don't hide anyway (they pop-up every
couple of seconds to shoot you as soon as you enter a room)
why do you need to see where they are? The second upgrade
you receive allows you to disable your enemies weapons. Again,
pretty pointless as shooting the bad guys repeatedly has the
problem is that the rooms are almost all identical to each
other - something that can get pretty confusing. Just moving
a few bits of furniture around doesn't make it feel like a
this had been released on the PSOne only, then I could excuse
the developers some of these problems, but when released on
the PS2 it just feels cheap and shoddy. It won't appeal to
fans of first person shooters, James Bond fanatics, or anyone
who likes a good solid game.
Rogue Agent is a badly stitched together game which could
have been so much better - if someone had bothered to make
an effort. Maybe they should have titled this BrownEye.
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