GAME
Scooby-Doo
Mystery Mayhem

Format: PS2
THQ
£29.99

4 005209 050203
Age Restrictions: 3+
Available
now


A mysterious villain is using an ancient book, the Tome of Doom, to unleash some of the creepiest creatures the Scooby gang has ever met. Will you help our heroes capture the ghosts with The Tome of Doom?...

I should have known what was in store once the game started. The opening sequence attempts to copy the animated opening credits of the '60s cartoon series. However, it doesn't do a very good job.

The storyline cut-sequences spoof the original series and even include a naff canned-laughter track. And to be honest these segments do manage to capture the charm of the original cartoon - in that they are corny!

To begin with the gameplay looks promising. You take control of Shag (no laughing at the back) and Scoob and you can change between them whenever you feel like it. But once you start to get into the game you start to realise there is not much to it. You can't jump and the only other move, other than running around, is "sneak" - which enables you to creep past some ghosts. At certain points you can climb obstacles. This looks quite cool as Shag and Scoob help each other climb over the objects.

The rooms all look the same and it is easy to get lost. And, for some reason I still can't fathom, the game keeps switching from 3D rooms to flat 2D corridors.

It doesn't take long to realise that there is nothing much to this game. Trapping ghosts, finding clues, and occasionally doing a chore for one of the other gang members - like finding Velma's glasses - soon becomes boring.

Sadly disappointing.

Nick Smithson


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