Amidst the sands of ancient Persia, a young Prince unleashes
a deadly evil. Embark on a harrowing quest to restore peace
and the fabric of Time. Wield the power of the Sands of Time
- a mythical force allowing the Prince to erase the past,
behold the future, and freeze the present. Ancient Persia,
mythical and deadly, holds a staggering array of landscapes
and kingdoms to explore and conquer...
is one of those rare games that feels like an out of body
experience to play. No, I'm not being over the top here. Do
you remember the first time you played Tomb Raider?
Do you remember how you just couldn't believe how fantastic
the graphics and gameplay were? Well Sands of Time
delivers a similar feeling to a more demanding audience.
very easy to forget you are just playing a game as you get
caught up in the action. Running around the large environments
is a visual treat to behold - it's also something you'll be
doing a lot of as you try and work out the many puzzles laid
out before you.
action sequences (or fighting, as we testerone fuelled males
like to call them) are also amazing. Moves not unlike those
in the movie The Matrix are easy to pull off and look
almost as good. And
as you progress through the levels, more moves are added to
your repertoire to ensure that the game doesn't go stale too
only real complaint is that - and this is a genre specific
problem that can be levelled at many similar games - when
engaged in fighting, or other activities where you really
need to be able to see your character, the camera will occasionally
position itself behind an object. This makes it difficult
to attack your foes. And while the games developers have tried
to get around this by allowing you to move the camera angle,
it is still frustrating to have to do this while in the middle
of a battle.
moan aside, this is one of the best games I've ever played.
If this doesn't win an award for best game of 2004 I'll eat
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