Dear
Johnny Fanboy,
While
watching volume
2.2 of Stargate: Atlantis I noticed several
odd things. I'll number them this time:
1.
In Condemned, the team land on a planet and, eventually,
are kidnapped by the natives. Their kidnappers quickly swipe
their radios, which look like standard walkie-talkies. So
why are the team wearing their headphones and mics? These
can clearly be seen, so why don't the kidnappers take these
too? If they can't be used, surely the Atlantis team would
not still be wearing them.
2.
In the same episode... are the kidnappers stupid? The Stargate
is active yet none of them tries to escape through it. Surely
once the Atlantis team have left they can just follow them.
Or, when the Wraith ships go back to their own planet, why
not jump through after them?
3.
In Instinct, we learn that the tame Wraith, Ellia,
once fed off Zaddik's life energy (with his approval) when
she was very young. As Pete Boomer points out in his review
of this episode, why wasn't Zaddik mutated like Ford was when
he was fed upon by a Wraith in The
Siege, Part 3?
4.
In the same episode, why exactly does Beckett carry around
his incomplete retrovirus in a syringe? Is this normal medical
practice? If you had a half-complete sample, would you really
carry it around in a form that anyone could inject themselves
with?
5.
Also in Instinct, we discover that Zaddik has altered
greatly since the last time his fellow villagers saw him.
In fact, even his father fails to recognise him. Yet seconds
later an extra runs on to the scene and says, "Look what has
happened to Zaddik." Why does this person recognise Zaddik
when his own father does not?
Steve
Hannah
Johnny
Fanboy replies:
1.
The headsets probably rarely function on alien planets, but
it's possible that the Atlantis team keep them on in case
they ever do - for example, if they were to encounter a civilisation
that had achieved compatible radio communication. Or maybe
it's just force of habit (more on that in a moment). The kidnappers
probably don't know what the headsets are for, perhaps mistaking
them for ornamental headgear, so they leave them alone.
And
the probable reason why the Atlantis team don't remove the
headsets once their walkie-talkies have been taken is that
they forget they are wearing them. How many times have you
put your glasses on your head and then wondered where they
are? How often have you left the house still wearing your
Starfleet uniform or your Spider-Man costume? Or is that just
me?
2.
I think the kidnappers are quite sensible, actually. If they
jumped through the Stargate they would very likely end up
floating in the vacuum of space, since the people who visit
their planet tend to do so by ship. And would you follow
the Wraith?!
3.
It is clearly established in The Siege, Part 3 that
Ford's circumstances are unique. The grenade-induced shock
to the feeding Wraith caused an unusually large dosage of
the alien enzyme to enter Ford's body. This is what led to
his mutation, enhanced strength and addiction to the Wraith
enzyme.
4.
As the episode states, Beckett takes the half-complete sample
to the planet to see if it will help Ellia. It could be that
he is carrying it in this form so that he can easily add a
few drops to other, local, concoctions, such as herbal mixtures
that Zaddik uses to help her.
5.
It could be that Zaddik and his father were never particularly
close, or that his father is senile, has a bad memory or poor
eyesight. Alternatively, Zaddik's father may be experiencing
denial regarding the fate of his son. Far more likely, though
off-screen at the time, the other villager could have overheard
the revelation that the man is Zaddik.
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